Windows: shippable cross-compiled .zip + console fix + release CI
The tree already links a working x86_64-pc-windows-gnu exe; turn that into a shipped artifact: - scripts/package.sh gains a `win` target (and `all` picks it up when the mingw toolchain is present) that cross-compiles and zips the exe + LICENSE + a README listing the yt-dlp/ffmpeg/mpv PATH deps. - Forgejo release workflow installs mingw-w64 + zip + the rust target, so a tag push produces yt-offline-<ver>-x86_64-windows.zip from the same Linux container — no Windows runner needed. - main.rs: attach_windows_console() (cfg(windows), windows-sys AttachConsole) reattaches a release build to the launching terminal so --web/CLI output is visible, while a double-click stays windowless (release sets windows_subsystem = "windows"). - ROADMAP 3.1 updated: Windows ships; macOS deferred (needs a Mac runner). Native Linux build + 128 unit / 11 integration tests still green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -52,6 +52,14 @@ rfd = { version = "0.15", default-features = false, features = ["xdg-portal", "t
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[target.'cfg(not(target_os = "linux"))'.dependencies]
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rfd = { version = "0.15", features = ["tokio"] }
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# Release Windows builds are linked as a GUI subsystem app (no console window —
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# see the windows_subsystem attribute in main.rs), which is right for the egui
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# GUI but means a `--web`/CLI run launched from a terminal has nowhere to print.
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# windows-sys gives us AttachConsole to reattach to the launching console at
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# runtime (see attach_windows_console in main.rs).
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[target.'cfg(windows)'.dependencies]
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windows-sys = { version = "0.59", features = ["Win32_System_Console"] }
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[profile.release]
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opt-level = 3
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# Thin LTO does cross-crate inlining without the rust-lld + bundled-sqlite
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