Add a renderer escape hatch (wgpu default, glow fallback)
The desktop forces the wgpu/Vulkan renderer because glow/OpenGL crashes on NVIDIA + Wayland maximize. But on some systems wgpu creates the window and never presents a frame, so nothing appears. Keep wgpu the default but compile glow back in and let it be selected via `--renderer glow` or `YT_OFFLINE_RENDERER=glow` for those machines. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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4 changed files with 166 additions and 8 deletions
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@ -10,12 +10,13 @@ authors = ["InannaBeloved <anassaeneroi@pm.me>"]
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readme = "README.md"
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[dependencies]
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# Use the wgpu (Vulkan/Metal/DX) renderer instead of the default glow
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# Default to the wgpu (Vulkan/Metal/DX) renderer instead of the default glow
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# (OpenGL) one. NVIDIA + Wayland crashes the GL surface on window resize
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# (Glutin EGL_BAD_ALLOC / OutOfMemory on maximize); wgpu's Vulkan path
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# reconfigures the swapchain cleanly. We drop the `glow` default feature
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# and keep the rest (accesskit, fonts, wayland, x11).
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eframe = { version = "0.29", default-features = false, features = ["accesskit", "default_fonts", "wayland", "x11", "wgpu"] }
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# reconfigures the swapchain cleanly. Keep glow compiled in as an escape
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# hatch for machines where wgpu/Vulkan creates a window but never presents
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# a frame (`YT_OFFLINE_RENDERER=glow` or `--renderer glow`).
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eframe = { version = "0.29", default-features = false, features = ["accesskit", "default_fonts", "wayland", "x11", "wgpu", "glow"] }
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image = { version = "0.25", default-features = false, features = ["webp", "jpeg", "png"] }
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toml = "0.8"
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serde = { version = "1.0", features = ["derive"] }
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