Turn android/ into a real Gradle app (Kotlin + Jetpack Compose + Material3)
that bundles an on-device yt-dlp engine and reuses the Phase-4 Rust JNI core.
- Bundled engine: youtubedl-android (Python + yt-dlp + ffmpeg + aria2c) via
Engine.kt; initialises off the main thread on first launch. Requires legacy
jniLib packaging so the bundled .zip.so payloads extract to disk.
- Intuitive navigation: bottom NavigationBar — Download / Files / Settings.
- Settings section: dedicated screen with a live theme picker, default-quality
chips, engine info, and a Rust-core demo.
- All 19 desktop themes ported from src/theme.rs into Theme.kt as Material3
colour schemes, shown as tappable swatches; selection persisted (Prefs.kt).
- Download screen: live platform detection through the Rust core as you type,
plus an improved animated determinate progress indicator (%/ETA/status/
success-error) and a scrollable log.
Toolchain pinned for reproducibility: Gradle 8.9 wrapper, AGP 8.5.2, Kotlin
1.9.24, Compose BOM 2024.06.00, compileSdk 34, minSdk 24, ABIs arm64-v8a +
x86_64. build-apk.sh runs Gradle on a JDK <= 21 (system JDK may break R8) and
builds the Rust libs first.
Verified on an Android 14 x86_64 emulator: installs, launches, engine reports
"yt-dlp ready", Rust .so loads, theme switching re-themes live and persists
across restart, all screens render. (A real YouTube download still depends on
the anti-bot/POT question — Phases 2-3, device-only.)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Implement the shared-Rust-core leg of the Android Stage-1 prototype
(docs/superpowers/specs/2026-06-27-android-stage1-prototype-plan.md).
android/rust/catacomb_core is a cdylib that reuses the pure desktop
modules (vtt, error_class, platform) verbatim via #[path] includes — no
logic fork — and exposes them to Kotlin over JNI as String-in/String-out
entry points:
RustCore.vttParse(vtt) -> JSON [{start,text},...]
RustCore.classifyError(log) -> JSON {class,label,hint}
RustCore.platformFromUrl(url) -> JSON {dir_name,display_name,icon}
RustCore.platformDirName(url) -> folder name
Built with panic=abort + per-entry catch_unwind so a Rust panic can never
unwind into the JVM. build.sh locates the NDK portably and cross-compiles
to arm64-v8a + x86_64, depositing the .so into app/src/main/jniLibs/.
Verified: cargo test (38 pass), llvm-readelf confirms all 4 JNI symbols
exported in the arm64 .so, and an end-to-end host-JVM round-trip
(System.load + call each native method) returns correct JSON.
Phases 2/3/5 (WebView-BotGuard anti-bot) remain device-only and untouched.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>