First sub-project of the Android client: a research spike to decide go/no-go on a standalone on-device download engine (yt-dlp + JS runtime + POT) before building any UI. Four research questions, "reproduce where cheap" on the emulator. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
8 KiB
Android Engine Feasibility — Research Spike
- Date: 2026-06-27
- Roadmap item: 3.2 Android client (first sub-project)
- Type: Research spike — produces a written feasibility report + minimal emulator reproductions. No product code.
- Status: Spec (approved design)
Why this exists
The agreed goal for 3.2 is a standalone Android app: a phone-only user can
download videos on the device, not merely browse a home server. That moves the
hard problem from UI to engine: can Catacomb's download stack —
yt-dlp + a JS runtime (deno's role) + Proof-of-Origin (POT) — run on Android
at all?
The whole Android bet hinges on that answer. Building a Compose UI is wasted effort if the engine can't run on-device. So before committing to any build path (Chaquopy, JNI, a JS engine), this spike investigates what has actually been solved by existing apps, reproduces the cheap parts on the emulator, and returns a go / no-go recommendation plus, if "go", the recommended build path for the next sub-project.
This is explicitly a research deliverable. The bias is desk research, with on-device reproduction only where it is cheap and materially reduces uncertainty (the "Reproduce where cheap" policy below).
Non-goals
- No app, no UI, no Gradle product project, no Rust JNI library shipped.
- Not choosing UI tech (Compose vs. other) — that is a later sub-project.
- Not solving the engine — only determining whether/how it can be solved and at what cost.
- Not on-real-hardware validation of YouTube login/live flows — anything that needs the user's real device or account is flagged, not attempted.
Environment (already set up)
See the android-emulator-env memory for the authoritative, reusable details.
Summary:
- SDK at
~/Android/Sdk; useJAVA_HOME=/usr/lib/jvm/java-17-openjdkfor all Android tooling (system default JDK 26 is too new for AGP/Gradle). - AVD
catacomb_test— Android 14 (API 34), x86_64, KVM-accelerated, boots headless in seconds. Reachable asemulator-5554viaadb. - Known gotcha:
sdkmanagercorrupts large downloads in this sandbox; large zips were installed viacurl+ manual extraction. Same workaround applies if more SDK packages are needed.
Architecture caveat that shapes the JNI question: the emulator is x86_64,
but a real phone is aarch64. On-device runs here validate behavior on
x86_64; they do not prove the aarch64 toolchain. The JNI question must
therefore separately confirm an aarch64-linux-android cross-compile builds,
even when the artifact actually executed on the emulator is the x86_64 variant.
Reproduction policy — "reproduce where cheap"
For each research question:
- Desk research is the primary method: how do real apps (Seal, youtubedl-android, NewPipe/NewPipeExtractor, Tubular) and yt-dlp's own docs handle this?
- Reproduce on the emulator only when cheap and it materially reduces uncertainty (e.g. proving yt-dlp's Python imports and runs; proving one Rust module loads over JNI).
- Flag, don't attempt, anything requiring the user's real device, a Google login, or live-YouTube behavior that won't reproduce headlessly.
Each question ends with a verdict: proven / risky / unsolved, with the evidence behind it.
Research questions
Q1 — yt-dlp on Android
- How do real apps run yt-dlp on-device? Compare Chaquopy (embedded CPython in the APK) vs. youtubedl-android (the library Seal/etc. use) vs. any other current approach.
- What is the version/update story? Catacomb's desktop relies on nightly
yt-dlp for working impersonation; an Android app can't trivially
pip install --preat runtime. Document how (or whether) on-device yt-dlp gets updated, and what staleness costs. - Cheap repro target: get yt-dlp's Python actually importing and executing on
the emulator — even just
--versionor a metadata-only extract — to prove the Python path is real, not theoretical. - Verdict: proven / risky / unsolved, with the recommended mechanism.
Q2 — JS runtime (deno's job)
- yt-dlp needs a JS interpreter for nsig / signature / challenge solving (deno on desktop). What do Android apps use — QuickJS, embedded V8/J2V8, or the system WebView's JS engine? Which does yt-dlp actually accept as its JS interpreter on Android?
- Is it reliable against YouTube's current challenges, or is it a known weak point that breaks periodically?
- Cheap repro target: if isolable, run yt-dlp's JS-interpreter path against a sample challenge on-device; otherwise document precisely why it can't be isolated and what that implies.
- Verdict: proven / risky / unsolved.
Q3 — POT / Proof-of-Origin (biggest unknown)
- How, if at all, do Android apps generate Proof-of-Origin tokens? Is it a WebView-based bgutil approach, a different provider, or do mobile clients sidestep POT because YouTube gates them differently?
- Does YouTube gate the mobile client surface the same way the desktop clients Catacomb uses get gated? (If mobile clients aren't POT-gated, the desktop POT machinery may be unnecessary on-device — a materially different and simpler design.)
- Cheap repro: likely none without a real device/login — expect this to be mostly desk research with explicit flags for what needs the user's hardware.
- Verdict: proven / risky / unsolved. This verdict most strongly gates the overall go/no-go.
Q4 — Rust core via JNI
- Effort and viability of compiling the shared, UI-free Rust modules
(
database,library,vtt,fingerprint, and helpers likeplatform/error_class) into an Android.soand calling them from Kotlin over JNI — vs. reimplementing that logic in Kotlin. - Identify which modules port cleanly (pure logic) and which drag in desktop-only or subprocess-spawning dependencies that don't belong on-device.
- Cheap repro target: cross-compile one pure module (candidate:
vtt, the small self-contained WebVTT/SRT parser) toaarch64-linux-androidto prove the toolchain builds, and additionally run an x86_64 build of it over JNI on the emulator to prove the call path works end to end. (Per the architecture caveat, the build-proof and the run-proof are deliberately separate targets.) - Verdict: proven / risky / unsolved, with a reuse-vs-reimplement recommendation.
Deliverable
A single report. Findings are appended to this file under a "## Findings"
section (or a sibling 2026-06-27-android-engine-feasibility-findings.md if it
grows large), containing:
- Per-question findings with evidence (links to the apps/docs surveyed, and any emulator command transcripts).
- An overall go / no-go recommendation for the standalone on-device engine.
- If go: the recommended build path and the scope of the next sub-project (e.g. "Stage-1 engine prototype: Chaquopy yt-dlp + the JS runtime chosen in Q2").
- If no-go or partial: the fallback (e.g. client-to-server app now, revisit standalone later) and exactly which unknown blocked it.
Success criteria
The spike is done when all four questions carry a defensible verdict backed by evidence, the cheap on-device reproductions have been attempted (or explicitly documented as not-cheap/blocked), and the report states a clear go/no-go with a recommended next sub-project. It does not require the engine to work — a well-evidenced "no-go, here's why" is a successful spike.
Risks / watch-outs
- Emulator ≠ phone arch. x86_64 runs prove behavior, not the
aarch64toolchain; keep the JNI build-proof separate from the run-proof. - Live-YouTube flakiness. Challenge/POT behavior changes often and may not reproduce headlessly or without a login; such findings are desk-research + flagged-for-device, not emulator-proven.
- Nightly-yt-dlp dependency. If on-device yt-dlp can only be a pinned/stale build, that is itself a partial-no-go signal worth surfacing prominently.
- Sandbox download corruption. Any extra SDK/NDK packages needed must use the
curl + manual-extract workaround, not bare
sdkmanager.