Prioritized A/B/C plan: safety net (tests, subprocess hardening, error surfacing) first, then finishing fork features, then modernization. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
85 lines
4.5 KiB
Markdown
85 lines
4.5 KiB
Markdown
# Roadmap — devedeng-extended
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Direction for the hardsub/auto-split fork of DeVeDe-NG. Ordered by leverage:
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the safety net comes first because everything after it is safer to build once
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it exists. Checkboxes track status.
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## Phase A — Safety net & correctness (do first)
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- [ ] **A1. Automated test suite (pytest).** The project has no tests today;
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every change is hand-verified. Start with the pure logic that already
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isolates cleanly:
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- `plan_disc_split`, `_movie_chapter_seconds`, `_nearest_chapter_before`
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- `compute_high_profile_bitrate`
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- ffmpeg/avconv command generation (`convert_file` → `command_var`) with
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mock `file_project` objects, asserting flags for each profile,
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text/image hardsub, 2-pass, even pad/crop, AC3 448k.
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Add a `tests/` dir and a CI workflow (Codeberg Actions/Woodpecker). This
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would have caught the 448k→384k clamp bug automatically.
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- [ ] **A2. Harden subprocess I/O (kills the deadlock class).** `executor`
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reads child stdout/stderr via blocking `GLib.IOChannel` watches; a stalled
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consumer can backpressure-deadlock the child (this bit us — ffmpeg froze
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on a full progress pipe when the GUI wedged). The progress-file fix only
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covers ffmpeg progress; dvdauthor/spumux/mkisofs stdout/stderr still use
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the fragile pattern. Build one hardened helper (non-blocking reads,
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drain-on-close, bounded buffers, never let a child block on a pipe we own)
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and route every backend through it.
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- [ ] **A3. Surface real errors to the user.** Failures show a generic error
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window; the actual failing command + stderr is buried in the log. On
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failure, show the command and the last N stderr lines. (Diagnosing the
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deadlock this session required strace/`/proc` spelunking.)
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- [ ] **A4. Narrow bare `except:` blocks.** Config loading, `pre_function`/
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`post_function`, ffprobe JSON parsing, etc. use `except: pass`, silently
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swallowing real bugs. Catch specific exceptions; log the rest.
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## Phase B — Finish & polish current fork features
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- [ ] **B1. Multi-disc burning flow.** The split feature makes N ISOs but the
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done-handler only offers the last one. Add "burn disc 1 → prompt to insert
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disc 2 → …" so the split workflow is complete end to end.
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- [ ] **B2. Per-disc menu space in the split planner.** `plan_disc_split`
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reserves menu space only on disc 0, but per-disc menus now exist on every
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split disc. Menus are small (a few MB) and fit in the 10% margin, so this
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is a correctness nicety, not urgent. Reserve menu bytes per disc.
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- [ ] **B3. OCR for image subtitles (optional path).** Image subs (PGS/VOBSUB)
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are currently overlaid as bitmaps. Add an optional tesseract/OCR path to
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convert them to styled text when the user prefers crisp text and the tool
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is installed (this was the originally-discussed "OCR optional" branch).
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- [ ] **B4. Progress UX.** One raw-percentage bar per core, no overall view.
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Add: ETA per encode, an overall "disc N of M / file X of Y" indicator, and
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persistent per-file labels. Matters most for long unattended batches.
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- [ ] **B5. "Already DVD" guard.** Warn when the input is already 720×480
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MPEG-2 (likely a previous DVD output) to avoid a needless second-
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generation transcode.
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## Phase C — Modernization & reach
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- [ ] **C1. Drop the avconv/avprobe backend.** libav/avconv has been defunct
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since ~2018 and doubles the maintenance surface for every encode change
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(each ffmpeg edit must be mirrored). Remove it once ffmpeg is the assumed
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backend; simplifies `converter.py` and the converters.
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- [ ] **C2. CLI / headless mode.** Everything requires the GTK GUI. A
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`devede-ng --project x.devedeng --output dir/` (and ideally a
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direct `input video → hardsub → 480p NTSC → split → ISOs` one-shot) would
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enable scripting, server use, and far easier automated testing.
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- [ ] **C3. GTK3 → GTK4.** GTK3 is maintenance-only; this is the long-term
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wall. Large effort; schedule deliberately.
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- [ ] **C4. Consolidate UI construction.** GLADE `.ui` files are hand-edited
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XML (fragile — newer widgets are built in Python instead). Pick one
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approach (likely programmatic or GTK4 templates) and converge.
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## Known limitations carried from current work
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- Split discs: burning is manual per-disc (see B1).
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- High profile uses a 3000k quality floor / 9000k cap; near-cap bitrates stress
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old players (acceptable — it's the explicit "high quality" choice).
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- No tests / no CI yet (A1).
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